This is a forum discussion from my Sociology class. I though it applied particularly well to me, and thought I'd share my thoughts. It's a bit of a rant though, since I have a strong opinion on video games in general.
"Do you or people you know play violent video games? If so, what impact, if any, do you think this activity has on your or their thoughts and feelings?"
Not only do I know many people who play violent video games, but I myself play violent video games on a regular basis. First, however, I want to make a quick clarification about violent video games. My assumption is that when most people think of violent video games, they think of two games in particular (or variants thereof), namely the Call of Duty series and the Grand Theft Auto, which deal with realistic war violence and and realistic criminal violence respectively. These games, while realistically depicting violence, carry a number of warnings and suggest that the players be mature and over the age of 17. Too often, parents and/or children neglect these warnings.
I primarily play video games that are set in a fantasy setting and set reality aside. Their violence deals with swords and magic as opposed to guns and cars. This doesn't mean the games are less violent, but the authors take care to maintain a sense of fantasy in the game. I think if these games have had any impact, it has been positive. I have many fond memories that revolve around video games and sharing them with my friends. As far as my psyche is concerned, I don't believe I'm any more violent a person because of video games. I do enjoy my martial arts and whatnot, but that's a part of my personality, and not a result of video games. And, as far as grades are concerned, I've been an A student my entire life, and am currently writing a discussion for a college class as a 17 year old dual enrolled homeschool student. My thoughts and feelings toward violence are sensible and rational: obviously murder, rape, and any other form of violence are wrong. I have my moral, rational, and legal barriers. However, violent video games are simulations; the key is to use discernment and moderation, as in all things.
"Would you allow your children to play violent video games? Why or why not?"
Eventually, yes. However, I will not let my 10 or 11 year old play a game designed for an adult. I want my children to play video games and share in the experiences I grew up with. When I believe they have reached an appropriate level of maturity and discernment, that is when I will consider letting them play more violent video games.
"What do you think policymakers should do with the regard to the controversy over the effects of playing video games?"
What controversy? I believe the allegations against video games are preposterous and are excuses for immoral behavior. We as a society seek to place blame where it is not due, whether that is guns, the government, or violent video games. As I said, there are already measures taken to insure that only appropriately aged persons play gratuitously violent video games, specifically, the ESRB rating system, which was designed in order to help with violent video games. If a child is playing a violent video game that is not for him, that is a burden on him on his parent. If an adult is playing a violent video game, then he or she is responsible for their own actions.
I think the "controversy" about violent video games is utterly foolish, and a vain endeavor to draw attention and place blame. Humans are corrupt, depraved, and responsible for their own actions. I strongly believe that violent video games are not the cause for any murder or killing spree or whatever else we choose to blame on them. They are a source of entertainment, and are no more or less violent than any other violent book, movie, or TV show. Violent video games do not lead to violence.
A blog that primarily showcases the compositions and music tastes of artist Timothy Wong, a.k.a. "The Gentle Kaiju".
Wednesday, June 18, 2014
Tuesday, June 17, 2014
Papers: "Stereotypes" and "Inventing a Religion
As I start my final Sociology paper about Urban Legends, I'll my post my other two here. The first is a paper about stereotypes that uses "Godzilla" as its basis. The second was my attempt at inventing a religion based on American society.
Note: These are college papers. I talk openly about some adult themes, so just a heads up.
Note: These are college papers. I talk openly about some adult themes, so just a heads up.
Tim Wong
Smith
6/5/14
The Monster in our Midst
Whether we care to believe it or
not, it is a fact that stereotypes have permeated every fiber of our American
society. Everyone has some assumption or misconception about a group, society,
or culture. Music, movies, and literature have all perpetuated and nurtured
these stereotypes into the subtle behemoths they are today; stereotypes about
race, gender, occupations, and ideologies are all nested quietly in the backs
of our heads. While there, these stereotypes slowly shape and malform our ideas
about the world. Rather recently, the movie Godzilla was released in theaters.
While a movie about a supernatural Japanese monster may not immediately strike
someone as a movie about stereotypes, stereotypes are certainly present. In
fact, Toho’s Godzilla movies have historically featured strong stereotypes,
primarily those of a brash military, the arrogance and ignorance of mankind,
and our view of nature, and all of those have carried over into this newest variant
of the Godzilla formula. Through an examination of these three stereotypes
throughout the movie Godzilla and its predecessors, I will show that
stereotypes are not only prevalent in America, they are dominant.
Our military is subject to many
assumptions and stereotypes most of which, regardless of whether they are
positive or negative, stem from the media’s representation of our soldiers and
armies. Movies like Saving Private Ryan or Band of Brothers give a harsh but
heroic view of our soldiers; we have learned to look up to them, to support
them, and even to glorify them. In fact, the practice of supporting and
praising our troops and veterans is common, if controversial in America.
However, Japan portrayed their military differently in most of the Godzilla
films. In most scenarios, the nation was faced with a monstrous danger: a
Kaiju. That is, a giant and supernatural monster, such as the reptilian
Godzilla, or the three headed King Ghidorah. When faced by this massive threat,
the military immediately seeks to destroy it; in this year’s Godzilla, our
American military tried to wipe out the rampaging monsters with a nuclear bomb.
The immediate desire to resort to radioactive weapons is a stereotype directed
towards our military, but also towards America itself. Many other countries
view us as violent and arrogant. However, resorting to nuclear weaponry and
mass destruction was a concept used just as much in the Japanese Godzilla
films.
In these older films, the giant
monsters featured were always challenged by the Japanese military, whose futile
attempts to stop them were always shrugged off. Originally, in the very first
Godzilla movie in 1954, this military action was viewed as heroic; the
rampaging monster was finally defeated through the use of the terrifying
“Oxygen Destroyer” and reduced to a skeleton. However, as the movies evolved,
Godzilla transformed from a wild beast to a savior of earth, a force of nature
that sought to defend its planet from anything. And so, when mankind tried to
destroy this new Godzilla time and time again, it became an act of arrogance.
What is man that it should seek to destroy the forces of nature that defend it?
This same question was brought up in the new Godzilla film, where the creature
is once again shown as a force of nature, and a savior of earth. Despite its
rampaging and destructive nature, it defends the humans from monsters that
would have been an exponentially greater threat than itself. When Admiral Stenz
approved the use of nuclear weapons to destroy the monsters, my initial thought
was that the American military was incredibly foolish and arrogant. These
thoughts, if not checked, quickly turn into long lasting stereotypes.
Similarly, the capture and containment of the MUTO brought to mind images of
arrogance; we seek to control and manipulate that which is not ours to control.
All the Kaiju featured in the
Godzilla movies, whether good or evil, are either forces of nature or
manipulated by forces of nature. This is a theme that is perpetuated throughout
the movie Godzilla and is summed up when Ken Watanabe’s character iconically
says, “The arrogance of man is in thinking that nature is in our control, and
not the other way around. Let them fight”. In saying this, Ken Watanabe not
only affirms that man is indeed arrogant, he is stating that man is no match
for nature. When two forces of nature collide, it is best for us to step back
and let them be. However, this statement reveals two more stereotypes, those
being that humans either seek to obliterate nature, or hold an awed reverence
for it. Both of these apply to the movie Godzilla. While the American military
seeks to destroy the monsters, the rest of the world comes to view Godzilla as
a mighty force of nature, one that cannot be controlled and that ought to be
respected.
In summary, Godzilla features three
powerful stereotypes, namely the rash violence of the American military, the
arrogance of man, and man’s conflicting view of natural forces. These stereotypes
have been prominent in Godzilla movies for the past 50 years; those movies have
shaped the minds of many in regards to the military and man, and have
influenced many stereotypes. If I were to judge America based solely on its
representation in this most recent Godzilla movie, I would say that our
government and military, while seeking the safety of our people, are too prone
to violence and wanton destruction. I would also say that mankind is arrogant,
foolish, and irreverent. And finally, I would conclude that the powerful forces
of nature override class, gender, and race. Regardless of who you are, what you
are, and where you stand in society, nature will still run its course. I
believe that this is notion is important to consider; American media places too
much emphasis on exploiting, balancing, and or fixing the myriad of stereotypes
that have been built around race, class, and gender and have dominated our
minds. Our society is so focused on political correctness that we forget about
the world around us. While we will not necessarily be attacked by giant
monsters, the concept that nature is greater than we are still applies. We are
simply cogs in the wheel of time. The true monsters are the stereotypes that
have crept into our everyday lives. And so, I return to the words of Ken
Watanabe. The arrogance of man, since we truly are an arrogant race, is in
thinking that nature is in our control. When we realize that we are in nature’s
control, our ideas of race, class, and gender suddenly seem less important. Our
stereotypes are the true monsters, and we will not be able to simply wipe them
away with nuclear weaponry. If it is possible to eliminate stereotypes at all,
it will be through much time and effort; they are the monsters in our midst.
Tim
Wong
Kerri
Smith
6/12/14
Examining Our Idols
Inventing a religion is no easy
task, especially if one already adheres to another religion. I am a devout
Christian, so this paper will be particularly interesting for me; I must
approach the topic from a very cautious position. And, as a Christian, I
already have guidelines for myself; all my ideals are already in place. So,
instead of creating a religion that is designed for me specifically, I will
instead create a religion that is designed around modern America. This religion is based on what I believe to
be America’s three greatest aspects: Pleasure, Power, and Prosperity. What
separates it from other religions, and makes it so perfect for the American
mindset, is that one need not change much in their life in order to conform to
it. Its central principles are individualism and relativism; the world revolves
around everyone, and everyone revolves around me. Its guidelines are simply to
continue in one’s everyday life, but everything they do is “worship”. The only
rituals it requires are those we perform every day, such as eating or sleeping.
It is based on comfort and individuality. So, through an examination of
America’s most prominent aspects, Pleasure, Power, and Prosperity, I will
create Americanism: The Modern Pantheon.
The first set of “gods” are those
focusing on Pleasure. There are four gods of pleasure. They are Libida, Gulus,
Lacertus, and Proclivitus, and each focuses on a way that Americans find
comfort or pleasure. Libida is the Goddess of Sexuality and love. She
represents the sexual mindset of America, namely the idea and effort to expand
on the concept of “sexuality”. She embraces everyone regardless of their sexual
proclivity since she herself is pansexual and a shapeshifter. She also revels
in the darker sides of love, such as adultery, divorce, and prostitution. Gulus
is the god of Gluttony and Excessiveness. He loves food, and so do all of his
worshippers. He also loves excessiveness in all its forms, whether that applies
to food, money, or kittens. His dark side is his reign over the majority of
physical disorders, especially those related to food like Anorexia or BED. Then,
there is Lacertus, the god of Physical Training and Appearance. Lacertus
represents bodybuilders and jocks throughout America, and has dominion over
exercise, yoga, and any other form of physical training. He hates the fact that
he cannot sit with the gods of power, so he trains endlessly in an attempt to
join their ranks. His training is so intense that he disregards most other
aspects of life, and his obstinacy only pushes him further away from the gods
of power. What he doesn’t realize is that power is more than physical strength
or attractiveness, and that misconception falls to many of his followers as
well. Finally, there is Proclivitus, the god of Addiction, Substance Abuse, and
the Underworld. His worshippers are those who are addicted to alcohol, drugs,
tobacco, or any other addictive substance. When he is not in the Underworld
enjoying his substance of choice, he is in America, and mingles with humans
more than any other god. Since his followers need to be addicted to something,
he is constantly getting drugs and alcohol into the hands of those who least
need it.
The next set of gods are those of
power. First is Proelius, the god of War and Conflict. He is the one who sits
in the minds of presidents when they make the order to launch a nuclear strike
or attack another country. Like the Greek god Zeus, Proelius would be
considered the leader of this pantheon, and is the father of many of the other
gods and demigods. He was with the pilgrims that first founded America, and
instigated much of America’s early bloodshed, such as the Revolutionary, Civil,
and World Wars, as well as the oppression of the Native Americans. Second is
Genus, the god of Assimilation, Immigration, and Civil Rights. Genus is the one
that is constantly incorporating new aspects of other countries into America,
such as food and vocabulary. He is always trying to get on the good side of the
other gods; he brings Gulus new foods, Proclivitus new drinks, and is
especially interested in pleasing Libida. As such, when it comes to “civil
rights”, he is particularly supportive of those she agrees with, such as
homosexuality or feminism. He is cautious and deceptive by nature; he knows
that if he is not careful, he will find himself outside of America and unable
to return. Then there is Tempus, the Goddess of Time and Technology. Tempus is
the God who manipulates your sense of time when having fun or working. She is
also constantly discovering and creating new technologies and placing their
seeds in the minds of inventors. However, Tempus can also be quite lazy, since
she has all the time in the world. Unfortunately, this sense of laziness can
also spread to her genius followers, who have significantly less time than her.
Finally, there is Diatriba, the goddess of education. Diatriba was once the
most intelligent of all the gods besides Sensus (the goddess of intelligence).
However, that changed when Tempus came to her with the idea of a public
education system. Diatriba readily accepted and implemented the idea, but both
she and America seem to have been worse off for it. Diatriba’s mind has been
slowly and surely failing, and she now spends most of her days frivolously with
Gaudia (the goddess of Adolescence and Luck).
The third and final set of gods are
those of Prosperity. Laborus, the god of Work, Careers, and Money is a
workaholic in every sense of the word. He works tirelessly and is easily the
most prosperous of all the gods; he has accumulated more wealth than even
Materia, who is the goddess of Material Wealth. However, he often finds himself
bored and always tired. He has more money than he could possibly spend, and has
nothing left to spend it on. Materia is the goddess of Material Wealth and the
wife of Laborus. She puts his money to better use and is constantly acquiring more
goods. In fact, the other gods tend to look down on her for hoarding, and
Laborus has to constantly watch his money. Then, there is Sensus, the Goddess
of Intelligence and Innovation. When Tempus is sleeping, Sensus is there to
inspire her followers, many of which also worship Sensus. Additionally, many of
Diatriba’s old followers, those with genius minds but no proper education, turn
to Sensus as well. Finally, there is Gaudia, who has dominion over Adolescence
and Luck. Gaudia is the one who organizes all the parties and revelries that
keep the other gods entertained. She is actually quite prosperous, but her
prosperity does not necessarily flow down to her followers. However, there are
a few of her followers that have great natural ability and can succeed in life
regardless of whether they whittle away their days in revelry. As they mature
from adolescence to adulthood, they step out of Gaudia’s wing and seek out
Tempus or Diatriba.
This pantheon caters to and was constructed
solely for the American mindset. Obviously, this means that it excludes
anything or anyone that is not American. However, America is a country that is
fairly welcome to outsiders, and it is very possible to join Americanism if one
is willing to become “American”. In creating Americanism, I primarily drew from
the Greek, Roman, and Norse Pantheons. Some of the gods have stark similarities
to other Greek or Norse gods. For example, Proclivitus draws from both Hades
and Hermes, and both Libida and Genus have characteristics from Loki.
Americanism sums up what it means to be American; this modern pantheon is
designed to revolve around each individual. But at the same time, it just goes
to show how corrupt our society truly is. And so, I end with this central
principle of Americanism: the world revolves around everyone, everyone revolves
around the gods, the gods revolve around me, and I revolve around the world.
This encapsulates the two primary aspects of Americanism, which are
individualism and relativism. I believe that the scariest part of Americanism
is that, in essence, it already exists. Everything in Americanism is simply a
part of America; the worshippers are everyday citizens, and the gods are our
own depraved minds. This religion ought to be a warning to America; let us open
our eyes and look at what is important to us. Let us examine our idols and
rethink our lives.
Sunday, June 15, 2014
Article: Christians, Relationships, and the Friendzone
In light of recent events and some icky situations that have come up recently, I want to write an article with some friendly advice for my peers. As I see it, young people, teenagers in particular have way too much fun in gossip and playing the "he-said-she-said" game. There's nothing wrong with this, but it has potential for harm; relationships are a very serious business, and stirring up trouble before the time is right is a benefit to no one. As Christians, we have a responsibility to be God honoring and loving in everything we do, and that especially applies to teenagers. At our age, it is very easy to stray, and we need to constantly place God back at the forefront of our minds. If you are having problems with a relationship or rumors or gossip, then your first step should always be to stop and pray. Talking with your parents isn't a bad idea either. For me personally, my parents are my greatest support in many matters. Additionally, if you're serious about someone, then consider all of the factors. Are you ready? What are the consequences? Would it hurt your friendship with that person? And of course, bring all these questions to prayer as well.
Finally, I want to say a quick word about the friendzone. For those who don't know the friendzone is "A situation in which a friendship exists between two people, one of whom as an unreciprocated romantic interest in the other. This is not a bad thing. Often, having a strong friendship is better than having a weak crush. But, while one should be careful in disturbing a friendly relationship, they shouldn't be afraid of stepping up. We cannot know other people's minds. And again, pray about this. I can't emphasize enough that God should always be first; as with everything, if we try too hard to accomplish something on our own, we will lose sight of God and stumble.
I am not condemning anyone. In fact, I want to be available for anyone to come and talk to. I'm certainly not an expert, but sometimes it helps just to talk. I hope this article gives you some things to think about; even if you're fine right now, remember that, inevitably, a time will come when you face your own romantic trials. Remember above all else that you can do everything through Christ who strengthens you, and that without him you're nothing. Pray. Talk to your parents and close friends. And, most importantly, trust your Savior.
Tuesday, June 3, 2014
Paper: Deviance in Film
I recently had my first Sociology paper returned to me; I received a score of 100, along with some glowing praise. And, since my paper talked about X-Men: Days of Future past, I decided I would post it here.
The assignment was to talk about deviance (aberrant behaviors that are frowned upon in society) in film. Days of Future Past happened to be an excellent example, and I gave some of my thoughts on the movie as well. Do be warned, this paper has several major spoilers for the movie, so if you haven't seen it yet, then pass this article by. I will also likely post my next paper here soon, which is about Godzilla.
The assignment was to talk about deviance (aberrant behaviors that are frowned upon in society) in film. Days of Future Past happened to be an excellent example, and I gave some of my thoughts on the movie as well. Do be warned, this paper has several major spoilers for the movie, so if you haven't seen it yet, then pass this article by. I will also likely post my next paper here soon, which is about Godzilla.
Tim
Wong
Kerri
Smith
5/29/14
The Means to an End
In every society, there are a number of deviant
behaviors that are condemned by its people. However, these behaviors are often
dramatized and even glorified in media. America in particular tends to emphasize
violence, rebellion, and sex in its movies, books, and video games. I recently
watched the movie “X-Men: Days of Future Past”, and while I thoroughly enjoyed
it, I did notice that deviance is a central theme in this movie and its
predecessors, especially the movies “X-Men”, “X2”, and “X-Men: The Last Stand”.
In “Days of Future Past”, there are several characters that display deviant
behavior, but one in particular stands out. Erik Lehnsherr, also known as the
mutant villain Magneto, displays the common deviant behavior of rebellion,
seeking to combat the American government in order to exact revenge for his
fallen comrades. Through an examination of the application of the strain theory,
the expected reaction to Magneto’s rebellious behavior, his implied status at
the end of the film, and the forms of social control that are presented, I
intend to show that Magneto’s portrayal of rebellion in “X-Men: Days of Future
Past” is, while supernatural, an accurate representation of deviant behavior
today.
Of the four theoretical perspectives
presented in Chapter 8 of “Sociology: A Down-To-Earth Approach”, I believe that
the strain theory, specifically the status of rebel, best applies to Magneto’s
behavior. In the beginning of the movie, he has been imprisoned for what the
audience believes to be his assassination of John F. Kennedy. He had supposedly
done this in order to take revenge for the members of his brotherhood that had
been tortured, experimented on, and then killed by the American government. However,
we later learned that he was trying to save Kennedy, not kill him; in a sudden
plot twist the audience discovered that Kennedy was actually a mutant,
warranting the aid of Magneto. Nonetheless, Magneto displayed a number of other
rebellious behaviors throughout the course of the film, including attempting to
kill President Nixon, failing to kill another mutant named Mystique, and
unleashing death on a crowd of American citizens in the form of robots called
Sentinels. Despite doing all this for what he believed to be the greater good,
Magneto was displaying incredibly rebellious behavior, to the point where he
may even be considered an anarchist. Magneto is a rebel because he seeks to
replace the oppression of mutants in America with a more tolerant system, and
intends to do so through violence. In addition, he had been persecuted and
harassed for most of his life because he was a mutant; his desire to create a
more tolerable world stemmed from his treatment earlier in life.
However, despite this rebellious
behavior and his master status as a villain, Magneto has garnered support
throughout the course of the X-Men films and many have reason to believe that
his actions, while morally reprehensible, are not without good cause. In the
first three X-Men movies, the primary theme was that mutants were treated as
unequal; they were not only oppressed but hunted down as well. While this theme
was hinted at in “Days of Future Past”, it was not fully realized since America
was not aware that mutants existed until later in the movie. The master status
of mutant is comparable to other prejudices today, such as race or sexual
orientation. In a similar fashion, Magneto represents the rebellious and
extreme faction of mutants in the same way that there are those who represent
feminism or homosexuality with zeal and passion. More often than not, these
radical and rebellious representatives tend to give their cause a poor name
instead of improving relations; Magneto would have ushered in an age of war and
death if he had killed Nixon, while the sparing of Nixon’s life by Mystique
brought about an entirely different and more peaceful outcome: a world were
mutants were treated respectfully instead of being hunted down. Due to the
villainous actions of Magneto, I believe that he is, in fact, displayed
unsympathetically. Murder and genocide, regardless of their justification, are
rarely cheered by the American people.
At the end of the movie, Magneto,
having failed in his attempt to kill President Nixon, flies into the distance.
The implication is that he will go forth and create his Brotherhood of Mutants
in order to continue in his goal of creating a cleansing war between mutants
and humans. In one reality, that of a dystopian future where mutants are hunted
and killed, Magneto has failed to create peace between mutants and humans.
Instead, his actions have brought about a one sided war; he is forced to ally
with his old enemies in order to ensure the survival of the remaining mutants.
However, in the new reality shown at the end of the movie, one where mutants
live peacefully, he is not present. There are many conclusions that one can
draw from his absence, but the assumption is that his rebellious behavior led
to either his imprisonment or death.
Both of these outcomes are examples
of the two types of social control exhibited in the movie. Initially, Magneto
is confined and placed under heavy guard in the Pentagon because he was accused
of murdering President Kennedy. Additionally, a number of other mutants are
captured and experimented upon by the American Government. This imprisonment is
designed to keep the mutants under surveillance while allowing for future
scientific examination and experimentation. However, the central goal of the
movie is an attempt to rewrite history in order to prevent the mass genocide of
the mutants. America’s secondary solution would have been to create robotic
sentinels designed to hunt down and kill every mutant in existence. This
genocide, while ridding the world of potentially threatening beings, would also
kill many innocents and, eventually, create a dark and dismal future where many
humans are killed as well.
In summary, Magneto is a violent and
radical character who, according to the strain theory, displays a wide variety
of rebellious behaviors including murder and genocide. Despite the justifiable
reasons behind his actions, he is displayed unsympathetically, and is
ultimately presumed dead or imprisoned; these two outcomes are examples of the
two methods of social control used in the movie. “X-Men: Days of Future Past”
is a movie about time travel, giant robots, and people that can control minds.
However, despite these supernatural factors, I believe that it is an accurate
display of deviant behavior. Magneto represents many deviant figures who, while
not always resorting to war, murder, and genocide, often display radical
rebellious behaviors. Feminist, homosexual, and racial groups all have
figureheads that represent them through rebellion in an attempt to gain support
and respect. Martin Luther King Jr., Julius Caesar, and even Adolf Hitler are
all examples of leading figures that exhibited rebellious behavior, not on
account of their morals, but because they sought to radically change their
government. In the same way that Magneto represents these figureheads, the
oppressed mutant population represents the various groups that suffer
prejudice. Hence, I believe that the oppression of mutants shown in the movie
and its predecessors is an example and analogy for the oppression of many
groups and societies today. However, the movie also shows that the end, however
righteous, does not justify the means of deviant behavior. Is it wise to follow
the sanctions of society even if it means injustice and oppression? Is the
correct path to justice rebellion, or are there better means? What are the
consequences of rebellious behavior? “X-Men: Days of Future Past” may not
answer all these questions, but it’s excellent and accurate portrayal of
rebellion through Magneto does grant insight into what would happen if deviant
behavior was taken to the extreme.
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